Million Souls To Take is simple dungeon-crawler. We explore new locations, encounter monsters, collect loot and sometimes fall into traps to finally encounter domain's boss.
I want to capture in this game things that I mostly enjoyed in games, but it was never exploited to such extent to be fully satisfying. What I always loved in RPG games was character's grow and it's customisation. Thus, MSTT will feature Attribute System, which will give us control over character's development. I also intend to add A LOT of skills which we'll be able to learn freely. There will be also a lot of items and equipment with it's many variations (for example: there will be a simple sword and that same sword with fire attribute). Everything will be available in stores that randomly generate it's current ware as well as in "crosses" that serve as treasure chests in game. There will be also a lot of summons that will aid us in battles and grow alongside us. Everything put in simple, yet difficult game where we won't have much of a plot, but hopefully a lot of entertainment.
These... are however plans so far. Still I'm kinda surprised that I actually made something with that concept for a game. I remember that when I came with idea for the first time, I had on mind a loose mix between Danganronpa, Hotline Miami, Persona 3 and Diablo. What will be the outcome? Time shall tell. Anyway, just to be a little more brief, here's a list of game's possible features:
- Many different characters to pick
- Character's grow control (so far there are only two, but that will hopefully change)
- Many skills
- Many equipment
- Many items
- Variety of summons
- Upgradeable room
- Challange room
- Cohorts with gods
- Abstract locations
- Difficulty (not an option - a fact)
Yeah, that should be enough. Finally, some screeshots depicting current progress:
And, that's all for now.