Sophia drawn in a new style, that I lately started to work on. For better view, open picture in new tab (as there are some black elements, that merge with blog's background).


Spontaneous update

I'll keep this one short. First of all, I have no ground-breaking or crucial announcements today. Game development is going slow as always, because of usual reasons (work, family, spending time on drawing various stuff, other activities etc). I'm kinda tired of making excuses, so I decided to just stop. But anyway, that's not the main point of this post.

I was lately talking with one of the fans of the game and along our discussion, I suggested him that if he wants, I can post updated version of the game. There ain't that much of new content, but it's always something and perhaps will give him a bit better insight on what is what, what is going on and generally some answers for more and more "whats" that this game offers. So... anyone interested can find updated version in Download section (just download "latest version").

Oh, beside new content I also made few small corrections in previous parts of the game. These are nothing big and I don't remember anymore what I changed, but I wanted to write about it anyway.

So, that's all. Cheers!


"Long time no see" kind of update

When did I write last post? About 4 months ago? Something like that. I wasn't very active here for various reasons, but I think it's about time to prove that I am still alive.

First of all, in previous post I mentioned that I want to remake Townlore... and here it is, in Download section. I've added a bit more of a background to the game, few clues that may help players speculate about what happened and most of all, I finally added Mainland - something that many wanted to be in the game. Of course along all these changes, game get graphical update and I (hopefully) got rid of some glitches that appeared in first version of the game. There is however one glitch, that I decided to left, for two reasons: first, I honestly don't know how to get rid of it without changing how certain event works, and second - it actually works in favor of getting that feeling that "game breaks". Ah, I also changed the "warning" document that's in the game folder. I got rid of unnecessary drama and decided to make it simple, yet a bit suggestive. All in all, I decided to make game closer to "Ring", rather than your usual creepypasta in which stuff happens just because.

Next thing is... another game! Yay!

Well, ok... calling it a game is an exaggeration. It's a simple idle game (I repeat - IDLE), titled Gardens of Void. To be honest, for me it is more of an artistic project, than a proper game. To advance, you simply have to repeatedly press Enter (or just wait long enough) for new things to appear on current island. Your objective is to collect tokens that let you proceed to the next island and so on, and so on. Currently there are only 8 islands - but I want to add more and more over the time. These currently available are related to characters I created over the time. Most of them should be familiar to you, if you've played Divinity Fatum. Gardens of Void is also available in Download section.

Speaking of Divinity Fatum, the development is slowly progressing. It kinda pisses me off, that it takes so much time for me to finish this game, but I don't want to rush it. Also, I'm aware that many side projects and stuff I do distracts me from working on DF and for that I apologize to everyone who eagerly waits for it to be completed. For now, I can try to redeem myself by showing you some new screenshots from the game:

Next point - I'm currently working on heh... yet another game. It's a very short and small project, but let me tell you a bit about it anyway. The game's title is "Party at Foxy's" (after translating it to English). The game is currently made in my native language, but who knows? I may decide to translate it to English anyway. The game is - like Townlore 2_0 - a remake of one of my older games... and probably first game I ever made. As title says, action takes place in Foxy's house, where he, me and a bunch of our friends party hard - that is, until something dire happens. The game will be ridiculous and plainly stupid, but hopefully enjoyable.

And, that would be all for today. Cheers!

Btw. Sorry for small thumbnails in this post, but I didn't want to make this post look longer that it is.


Townlore 2_0 and Pandora's Trial

Some of you could have heard about one of my smaller projects - Townlore. It was a mere experiment in trying to create a creepypasta without basing on already existing content, like Zelda, Pokemon etc. It somewhat fulfilled it's role in conveying a bit of dread... but beside that it lacked content. Of course it wasn't really necessary for this game to be elaborate, full of options and stuff to do, but I guess it's always nice to have something more to do in the game.

Why am I mentioning this? For no real reason I decided to remake this game into something closer to what I had initially planned. It's not much, but I've added option to visit Mainland, which I wanted to do at first, but later on thought that it's not necessary. With this player can now visit shop, where he can buy some decorations to use in Pandora's house. Of course, if there is shop, there should also be money, and money can be earned only by some means (let it be work, let it be robbery). I've added new location - Cave, where player can collect various specimens, show them to teacher in University (another new location on Mainland) and earn money that way. Beside that, player can also make Pandora write an article or... make a game and earn money as well!

That is however not everything that comes with new Townlore. I've seen comments about Townlore where people wondered about who exactly Pandora is, and what actually happened to her. Basically, people got curious about the story behind game (not about the note included to it, but game itself). That's where I came with another idea. I will give people what they want.

Pandora's Trial is a title for another game. Player will take control over certain police officer. Story will start from checking a crime scene where certain security guard and his son were found dead (sounds familiar? Except I changed policeman for security guard... for a reason). Only thing we find is a note on PC mentioning game titled Townlore. Case seems to be hopeless, until someone suggest our officer to try asking for help a certain private detective - Axel.

In Pandora's Trial we're going to solve mystery behind the game, find out who Pandora is, what happened and finally how was it possible for a game to kill people. It's going to be quasi-visual novel asking for a bit of cooporation from the player. I also decided to give myself a certain challange when creating that game. I want it to be a game where every person presented is important to story, number of these people should be around 3, action takes place in only one room (beside introduction). Hopefully this will work out well.

So, Townlore 2_0 is almost done (I only need to add some texts and few events). After taht I'll probably start working on Pandora's Trial. In a meantime I'll hopefully add some new stuff to Divinity Fatum as well. Nonetheless, I wish to release both Townlore 2_0 and Pandora's Trial on Halloween (maybe earlier) as a pack of 2 games in 1. I hope you guys will enjoy whatever I'm going to create.

And that way another wall of text ends.



Divinity Fatum posters

Some time ago I found certain poster-like pictures depicting scenes from various games and animes. Their style caught my attention and I thought about doing something in similiar way as well. I spent two days to draw all more important characters from 2nd act, as well as their counterparts from act 3. Here are the results. They may spoil a bit, so be aware:

As for a progress report, I pretty much completed next location. I also figured out certain parts of plot, which as a result should give characters from 3rd act a bit more depth. First two acts had that good part, that I didn't have to come up with real dialogues. Act 3 bases on characters' interactions far more and I'd really like to avoid writing unnatural, illogical dialogues just to push the action forward.

I will be also doing some cleanup/rearrangement in Gallery section. Saying just in case.

Yeah, this one was a short one, but it's fine sometimes. To the next post. Cheers.